That's interesting. I wasn't aware how strict ratings were in Australia. Your speech prompted me to do a little searching and I came across this bit:
"Australians Have To Regulate
It turns out that a very real culprit may just be regulation costs.
'Things like how the game is rated can affect the price,' claims Mark. 'If a game in Australia must be rated MA15+, whereas overseas it can be sold with a PG rating, then the price is likely to be higher in Australia because the potential market is smaller âEU" a lower rating makes the game available to more potential buyers.'
But then Mark says something that forces us to stifle a chuckleâEU¦
'Is the rating regime stricter in Australia?' Mark asks innocently. 'Do the same games get rated differently in different markets?'
Yes Mark. Yes they do.
So it could be possible that the manner in which games are rated in Australia, with all the extra costs involved (particularly with more violent games), may be responsible for the increased price of video games sold locally in Australia. Getting games rated in Australia is a substantial expense, particularly if the game is refused classification or requires more attention for whatever reason."
BlazingDragon
That's interesting. I wasn't aware how strict ratings were in Australia. Your speech prompted me to do a little searching and I came across this bit:
"Australians Have To Regulate
It turns out that a very real culprit may just be regulation costs.
'Things like how the game is rated can affect the price,' claims Mark. 'If a game in Australia must be rated MA15+, whereas overseas it can be sold with a PG rating, then the price is likely to be higher in Australia because the potential market is smaller âEU" a lower rating makes the game available to more potential buyers.'
But then Mark says something that forces us to stifle a chuckleâEU¦
'Is the rating regime stricter in Australia?' Mark asks innocently. 'Do the same games get rated differently in different markets?'
Yes Mark. Yes they do.
So it could be possible that the manner in which games are rated in Australia, with all the extra costs involved (particularly with more violent games), may be responsible for the increased price of video games sold locally in Australia. Getting games rated in Australia is a substantial expense, particularly if the game is refused classification or requires more attention for whatever reason."
<a href="http://www.kotaku.com.au/2010/11/why-do-videogames-cost-so-much/">http://www.kotaku.com.au/2010/11/why-do-videog ames-cost-so-much/</a>
Thanks for the informative speech.